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Technique Language
In patterns, the technique name is a specification. It tells you what tool to use, how it moves, and where it finishes. If you change one of those, you have changed the technique.
How to use this reference
- Read the tul description in the book.
- Find the technique name on this reference.
- Use the row to confirm the tool, motion/direction, and allowed height(s).
The rule (plain)
The name locks in a few key constraints. Patterns are not freestyle. The value of this approach is that it stops “drift” — the way techniques slowly change over weeks until they’re not what the tul is calling for.
Tool
Which part is used (forearm, knife-hand, fist, heel, etc.). If you swap tools, it becomes a different technique.
Motion
How it travels (outer/inner, vertical up/down, circular, straight snap/thrust, etc.).
Height
Where it finishes (low / middle / high). Height is a definition, not a suggestion.
Why this matters
If your tool/motion/height are inconsistent, you can’t reliably test timing, posture, or symmetry in the pattern.
Jump links
- Blocks (Makgi)
- Strikes (Taerigi)
- Punches & Thrusts (Jirugi / Tulgi)
- Kicks (Chagi)
- Stances & Ready Postures