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Punches & Thrusts (Jirugi / Tulgi)

In patterns, punches and thrusts are a timing test: step + hip + finish should arrive together without extra tension.

What to prioritize in patterns

  • Arrival timing: feet and hands finish together (no “catch up”).
  • Height discipline: low/middle/high are definitions.
  • Finish stability: you should be able to stop and hold without leaning.
Shortcut: If the punch looks strong but you can’t freeze the finish, the structure is wrong.

Reference table

ITF Technique Name Tool Motion Height
Najunde JirugiFistStraightLow
Kaunde Jirugi (Baro / Bandae)FistStraightMiddle
Nopunde JirugiFistStraightHigh
Dwit Joomuk Jirugi (Upset)FistVerticalMiddle
Sewo Joomuk Jirugi (Rising)FistVerticalHigh
Sonkut TulgiFingertipsLinearMiddle / High
Sonkal TulgiSpearhandLinearMiddle
Dwit Joomuk Jirugi (Upset)FistVertical (upward from below)Middle
Sewo Joomuk Jirugi (Rising)FistVertical (centerline)High

Note: Some techniques appear with additional motion detail. Treat that as part of the “motion” definition when the pattern specifies it.

Common pattern errors

  • Hand “chasing” the step: feet land, then the punch arrives late.
  • Shoulders doing the work: the punch becomes an upper-body shove instead of a connected action.
  • Overextension: reaching past your stable line to “look longer,” losing posture.

Practice drill

Freeze on finish

Do single-step punches. Stop at the finish and hold 2 seconds. If the finish wobbles, reduce speed and fix stance and alignment.

Step-hand sync

Go slow enough that step + punch land together every rep. Increase speed only when timing stays consistent.