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Kicks (Chagi)

In patterns, kicks are a balance test. Control the chamber and return as much as the strike itself.

Pattern priority

  • Three phases: chamber → execution → controlled return.
  • Orientation matters: some kicks are forward, side-on, turning, backward, or vertical.
  • Height is defined: don’t “float” between heights.
Simple rule: If you can’t land and stabilize cleanly, your kick isn’t pattern-ready yet.

Reference table

ITF Technique Name Tool Motion Body Orientation Height
Ap ChagiBall of footStraight snapForwardLow / Middle / High
Ap Cha BusigiHeelStraight thrustForwardMiddle / High
Yop ChagiHeelStraight thrustSide-onMiddle / High
Dollyo ChagiBall of footCircular snapTurningMiddle / High
Dwi ChagiHeelStraight thrustBackwardMiddle
Ollyo ChagiBall of footVertical snapVerticalHigh
Naeryo ChagiHeelVertical dropVerticalHigh

Common mistakes

  • Leaning to reach: the torso collapses to “get height,” breaking balance.
  • No return control: the kick drops instead of returning under control.
  • Guard disappears: hands fall during chamber, reducing structure and consistency.

Practice drill

Chamber holds

Hold the chamber for 2 seconds before extending. This exposes balance issues immediately.

Return holds

After the kick, return to chamber and hold 1 second before stepping down. If you can’t hold it, slow down.