Three-Step Sparring (Sambo Matsogi)
Three-step sparring is the beginner foundation of ITF sparring. It teaches distance, stepping, balance, and control in a structured format — so students can learn timing without panic or chaos.
What three-step sparring solves
Beginners struggle with two things: distance and control. Three-step sparring solves both by removing uncertainty.
- Distance: students learn what “in range” actually means.
- Stepping: correct forward and backward movement under structure.
- Balance: stable finishes without falling or leaning.
- Confidence: predictable attacks reduce fear and flinching.
- Discipline: control and respect become habits early.
If three-step is taught well, later sparring becomes calmer and cleaner.
Core structure
The traditional format is simple: 3 attacks (attacker steps forward) → 3 defenses (defender steps back) → finish with a counter → reset. Schools vary the exact techniques, but the training purpose stays the same.
Roles
- Attacker: provides committed, consistent attacks (not lazy, not wild).
- Defender: maintains distance, uses correct blocks, stays balanced, and finishes with control.
Key rules
- Same attack each step (for beginners) to build consistency.
- Stepping stays clean: no crossing feet, no stumbling.
- Defense is not running: step back with structure, eyes forward.
- Control always: light contact or no contact depending on level.
Safety reminder: apply the control gates from Safety & Control Gates.
Distance: the real lesson
Most three-step problems are distance problems. The attacker should be close enough that the technique would land if the defender did nothing — but far enough that both can stay balanced.
- Too far: it becomes fake (no pressure, no learning).
- Too close: it becomes chaotic (collisions, fear, flinching).
- Just right: committed attack + controlled retreat + stable defense.
Simple distance cue
“If the defender stands still, the attack should reach. If the defender steps correctly, it should miss cleanly.”
Teaching progression (how to introduce it)
Three-step sparring is easiest when taught in layers:
Level 1: Walk-through (no speed)
- Teach the stepping pattern first (no techniques).
- Add the attack next (slow, consistent).
- Add the blocks last.
Level 2: Clean reps (moderate speed)
- Same attack for all three steps.
- Same defense for all three steps.
- Focus on posture and balance.
Level 3: Add a simple counter
- After the third defense, defender counters once, then resets.
- Counter is controlled and balanced — no flying in wildly.
Level 4: Add small variations (later)
- Change the defending block.
- Change the final counter.
- Introduce angles only after straight stepping is solid.
What to coach (priority order)
Correct in the order that fixes the most problems:
- Distance: are they starting too close or too far?
- Stepping: clean steps, no crossing feet, no bouncing.
- Posture: upright, hips under torso, eyes forward.
- Blocks: correct path and tool (don’t “swat”).
- Finish: stable end position, immediate reset.
Teaching shortcut: fix the feet first. The hands usually improve after.
Common mistakes (and fixes)
Mistake: Attacker “reaches” and leans
- Looks like: head/chest drifting forward, balance breaks.
- Cause: starting too far away.
- Fix: adjust starting distance; keep hips under torso.
Mistake: Defender runs instead of stepping
- Looks like: turning away, hopping backward, losing stance.
- Cause: fear or speed too high too soon.
- Fix: slow down; step back with structure; rebuild confidence.
Mistake: “Fake” attacks
- Looks like: attacker stops short or pulls too early.
- Cause: unclear safety rules or lack of commitment.
- Fix: clear contact rules; committed attacks with control.
Mistake: Blocks become slaps
- Looks like: wide swatting motion, shoulders rising.
- Cause: rushing and tension.
- Fix: slow down; relax travel; tighten only at finish.
Mistake: No stable finish
- Looks like: wobble, extra steps, falling into the counter.
- Cause: stance too long or weight shift uncontrolled.
- Fix: shorten stance slightly; use a 2-second freeze test.
High-value drills
1) Step-only three-step (no techniques)
- Attacker steps forward three times.
- Defender steps back three times.
- Goal: clean distance changes without panic or crossing feet.
2) Quiet feet drill
- Repeat three-step at slow speed.
- Rule: no loud stomping or sliding.
- Goal: control and balance improve instantly.
3) Freeze finish drill
- After each defense, freeze for 1–2 seconds.
- Scan: stance stable, posture upright, hands guarding.
- Goal: remove wobble before adding speed.
4) Counter only after perfect third step
- Only allow the counter if the third defense finishes stable.
- Goal: teach discipline and structure under excitement.
Quick instructor checklist
- Distance is real: attack would reach if defender didn’t move.
- Speed is appropriate: no flinching or panic stepping.
- Steps are clean: no crossing feet, no running backward.
- Control is visible: techniques can stop instantly.
- Finish is stable: no recovery steps before reset.
Next
Once three-step is stable, add complexity gradually. Continue to Two-Step Sparring or jump to One-Step Sparring.